Tuesday, August 20, 2013

Gateway Games for Kids: GUBS


How do you transition a kid from the simple (but unchallenging) children's games like Candyland to something a little more substantial that the whole family can enjoy? I think I stumbled on to a great gateway game, completely by chance.

My son just turned five, and because we play a lot of games in our house he's acquired a decent collection of children's games. Candyland was great when he was two to teach him the concept of a game, and while he was thrilled with Chicken Cha Cha Cha and Curious George Hide and Seek Zoo, they didn't quite have the tactical complexity I look for in a game.

During our recent pack and move we unearthed a mint copy of Gubs, a game I had picked up from Barnes and Noble the previous Christmas for about 10 bucks and kept on hand as a back-up present in case we needed to fill out a visitor's stocking or provide an impromptu gift. With most of his toys and games packed up, we decided to give Gubs a try, hoping to eek out even 30 minutes of entertainment from it. I was surprised to find that it turned out to be a great little game and taught some important concepts I know we'll be able to build on in the future. A complete review of this little gem after the jump.

I won't go through a complete run down of the rules (they are available online), but in short, each player receives a hand and draws from a common deck of cards. On their turn they may play one or more Gub creatures from their hand or play cards that protect, steal, kill or otherwise alter the Gubs currently in play. There are three letter cards ("G", "U", and "B") in the deck that are played immediately when drawn. Once all three letters are out of the deck the game is over and players score one point for each Gub they currently control. This doesn't sound too revolutionary, so why was I so taken with it?
  • Theme: The Gubs are tiny creatures that ride toads and take shelter under toadstools. The whimsical illustrations, silly card names, and diminutive characters were all accessible for the kids and adults. A game with identical mechanics but featuring German Pak40s and Sherman M4s just wouldn't have engaged everyone playing. The cute characters also indicated that this wasn't a game to take seriously, short circuiting some of the poor sportsmanship I expected from a competitive game.
  • Tactical Choice: You need to play Gubs on to the table so that once the game ends you can score points, but playing Gubs leave them vulnerable to being stolen or removed from play by the other players. In many children's games I find that the game almost plays itself. The child spins a spinner or rolls a die and carries out the action. If there is a choice it's typically confined to the child's turn. In Gubs, you can plan several rounds in advance, holding your creatures back until you have the cards to protect them, or planning an ambush where you destroy your opponents defensive cards and sweep all of his Gubs with a lure. Did you read that? This is a game you can play with a five year old and you can teach them to set up ambushes. Ambushes!
  • Reaction: There are a number of cards that allow you to cancel a card just drawn from the deck or played by an opponent. I recognized the same mechanic used in the now venerable Magic: The Gathering, but it also ties into the same types of decisions made when conducting opportunity fire in a wargame, or leaving some of your forces in reserve to react to an opponent's thrust.
Now don't get me wrong, Gubs is not a deep, strategic knife fight in card form. It's a light game, a bit of fun to pass the time while dinner is cooking, but I think it sets up a number of important concepts for kids, and it's fun to boot. I know my son loves playing, and has continued to ask to play regularly since we first tried the game a month ago. My wife took it to school to give her high school students something to do on the last few days before summer vacation and they enjoyed it so much they asked to borrow it to take to their classes and lunch throughout the day. I've found Gubs has proven to be a fun little game new or non-gamers enjoy.

Tuesday, August 13, 2013

Reaper Bones: Zombies

Working through more undead, I painted up the zombies included in the Reaper Bones kickstarter box. Having read about the hydrophobic nature of the Bones material I decided to try a different technique with these shambling undead. I wasn't too fond of the two disco boogie undead, so didn't mind sacrificing them in the name of science.

I cut the raised arm away from the figure's head and then used the boiling water technique to reposition the hand.

I gave these guys a base coat of green brown, followed by a brown ink wash, and highlights of the original green brown and finally a mix of green brown mixed with a light flesh tone.

I chose not to thin my paint with water for the base coats on these figures to see if I could create a tighter bond of the paint to the Bones plastic. Unfortunately I think the thick paint ended up obscuring details and introducing unnatural clumpy texture to their skin. I continued to finish them as normal, but they wound up looking as if I had given them a hasty drybrush job.


While the painting experiment itself was a bust, these knock kneed zombies turned out to be great sculpts. My paint job didn't do them justice, and I'm hoping to pick up quite a few more to create a real horde of zombies.  The malformed rotten zombies didn't improve much in my opinion though, even after painting. Maybe they could be clipped away from their base and used as dungeon dressing?


Previous Articles: I've already written up a few articles about painting Reaper Bones. You might want to check out:



Saturday, August 10, 2013

Painting Reaper Bones for Newbies: Skeletons


Did you get your Reaper Bones shipment? Do you suddenly have hundreds of miniatures beckoning to be painted? I've seen a huge upswing in the number of new painters who have jumped into the hobby with the Bones kickstarter which is great, but I can see how tackling a project like this could be a little intimidating for folks new to the hobby. Since I'd be working on painting up my own Vampire package of Bones, I thought I'd share my thoughts and tips for anyone working their way through the mountain of plastic Reaper delivered to us.

I'm getting started with the Skeleton warband. My tips for getting started painting Reaper Bones after the jump.
Previous Articles: I've already written up a few articles about painting Reaper Bones. You might want to check out:

Planning the Project

There are a lot of miniatures in that Reaper box. Instead of painting them up one at a time, I'm using a technique I learned to employ went painting up massive amounts of figures for the various army size wargames I play. To make the project more manageable I broke the figures down into subsets, the first set to tackle being the skeletons.

For new painters, the skeletons are perfect. Check it out, you only need a handful of paints for this project:

I've linked to some paints by Vallejo and Reaper (my preferred brands), but Games Workshop, Foundry, Coat d'Arms, and even craft paints (in a pinch) will work. Just look for water based acrylics.

I used cheap hobby brushes from craft stores for decades before finally upgrading to Army Painter and Winsor & Newton this year. Those dedicated brushes are awesome, but I'm sure they can appear pricey to someone just getting started, but they are worth it.

You'll also want a hobby knife. I'm not going to cover basing in this post, but if you are making a run to the hobby store to stock up on supplies keep an eye out for static grass and either basing material or sand (available from hardware stores, pet shops and coastlines. Be sure to clean it!)

Prepping the Figures

It's not the most fun part of figure painting but it needs to be done. Look carefully all over the figure for mold lines, thin ridges of material that typically run vertically around the edge of the figure. Use your hobby knife to slice those mold lines off. Be careful, it's easy to hack too much off and lose detail or slice into your thumb! If you miss a few mold lines, relax. We aren't entering these into a competition, I'm sure the painting police will forgive a few errant mold lines.

For normal plastic or metal figures I'd suggest priming them next, but Bones don't seem to need primer. Give them a good scrub in warm, soapy water to remove mold release grease so the paint will adhere better.

Finally, you probably have some Bones that were bent out of shape. A quick dip for 15 seconds in boiling water and then a bath in ice water allows you to reshape the figure to its original sculpt.

Painting

Finally! We get to the fun part. We're going to work through several phases: Base Coat, Ink Wash, Highlights, and Detailing.

First up is the base coat. That's simply putting a solid block of color on each unpainted surface of the model. For these skeletons I chose three simple colors: bonewhite for the skeleton's bones, leather brown for the bows, quivers, straps, backs and rims of shields, and sword handles, and black for the sword and spear points as well as the fronts of the shields.

If using a dropper bottle, put a few drops of paint on a palette. If it's thick and clumpy (like toothpaste) add a drop of water. If it seems thin and watery and not the shade of paint you expected (grayish pink instead of red for example), the paint may not be properly mixed. Give it a good shake until it is thoroughly mixed.


Thin paint is better than thick paint. With a single coat of thin brown paint on the figure's quiver, it doesn't cover completely. The paint settles into crevices and seeps away from ridges. That's ok. We're going to use an ink wash later to create a similar effect, but for now we can just give this area a second thin coat of paint for better coverage.


Once the base coat is done, double check that you didn't miss anything (arm pits, behind shields, etc.)

The Ink Wash

Next we'll be inking the figure. The base coat gives color to the figure, but the ink wash will help give definition. The ink is very thin, it seeps into crevices (simulating shadow) and seeps off high points (mimicking highlights).

Once the base coat is dry, put a drop or two of brown ink on your palette, add a drop or two of water (you can always apply a second or third wash if the first is too thin), and give all of the bonewhite and brown areas a dose of the brown ink.


Check out the darker areas created between the skeleton's toes, ribs, ulna, eye sockets, etc. I went back and reapplied a drop of brown ink to the figures eye sockets, and a few areas I wanted to stand out a bit more. The ink wash also picks out the wood grain on the spear shaft, the arrows in the quiver and other equipment.

Painting Highlights

Once the ink wash was dry I moved on to highlights. Although the ink wash slides off the raised areas of the figure, it still tints the original base coat. To make sure the figure "popped", I got out the original bonewhite and applied just a bit of color (sometimes just a single dot or stroke) to the prominent areas of the skeleton that would catch the light:

  • Top of the skull
  • the brows above each eye
  • collarbones
  • a single stroke on each large limb bone (humerus, ulna, femur)
  • kneecap
  • shoulder blades
  • hip ridges
  • a series of dots down the spine
  • dots on some finger and foot bones 

Finally, I used pure white to pick out the skeleton's teeth. If you haven't painted tiny objects before, this can seem a bit intimidating. Don't worry, we are just trying to suggest the play of light over the figure. If you stand two inches from a painting by a Renaissance master you are going to see the individual paint strokes and the blobs of pigment, but step back a few feet and those imperfections disappear as you take in the whole scene. We're going for "table standard", a paint job that looks good in use as a game piece rather than an art piece for a painting competition.

Final Details

The metal bits painted black (spear points, sword blades) should get a few strokes of gunmetal silver. I usually paint along the edges of the weapon to highlight their deadly cutting edge, leaving a bit of black towards the center of the blade. 

I mixed my black and white paints into a dark gray and painted the center of the shield to highlight it. The central boss would be metal and got a bit of gunmetal too.

The shields are a place you can get pretty creative. A number of vendors sell generic decals that could be applied to the shield face, or you could give the shields a coat of color, but I decided to try my hand at some Greek-like designs to suggest these skeletons hail from a civilization predating the typical medieval European fantasy setting.



Hand painting shields is tricky, but all I did was look up some designs on Google and paint them in white, using black to go back and refine mistakes. I could have spent quite a long time on these but I knew I'd be making them look aged and just wanted a suggestion of a design.

I mixed up some brown, sand yellow and bonewhite and gave a light, scrubby drybrush over the edge and bottom half of the shield to simulate layers of dust accumulated during the skeletons' long slumber.

Basing and Finish

I glued each figure to a 1" metal washer, glued sand to the base, gave the whole thing a coat of brown highlighted with sand yellow and bonewhite and finally a few tufts of static grass and I was done!


And that's it! These are simple figures, and some of the detail is a little shallow, but even with a simple paint job they turn out nicely. I'm going to keep posting my progress on these Reaper Bones, and I'd love to see how you tackle the same figures. Let me know if you paint up your own skeletons :)

Monday, August 5, 2013

LEGO Goes to War: Brickfest 2013



We took the boy to the local LEGO fair again this year, and among the many custom creations were a number of historical or military themed models. I think whatever neuron gets triggered in wargamers to allow them to obsess over tiny plastic soldiers must be shared by Lego fans too. Snaps of the creations of our kindred spirits after the jump.



Afrika Corps


Detailed interior of a Tiger

Brécourt Manor

Artillery pit


Winters leads his men in the BrĂ©court Manor assault

Zero Dark Thirty

The hovering helicopter featured a motorized rotating blade


D-Day


Weird seeing beach carnage rendered with children's toys.  I'm sure wargames look equally odd to passers-by.

Medieval

Banquet.

Cavalry approach a castle along the road

Pacific Beach Landing



Looking lengthwise from the Japanese defenses to the enormous landing craft in the distance

Serenity

This model of Serenity space ship was incredible. Huge, fully detailed interior with lights. Very impressive.



My son had a blast and I was struck by the amount of cleverness and ingenuity the builders used to eek out such detailed models from simple parts. I'm sure we'll be back for another visit next year :)






Saturday, August 3, 2013

Conquest Miniatures' Norman Cavalry


Over the last year I've painted up a few Vikings, a whole village of levy archers, and just now completed the Darth Vaders of the Dark Ages - a dozen Norman knights. It's hard for me to see the Normans as anything but bad guys. I'm not from the UK, and don't have any sort of emotional ties to any of the various post-Roman clans, but reading about the initial conquest by William the Bastard it was hard for me not to identify with the plucky Harold and his army of underdogs who fought off viking invaders and Harold's nutty brother before finally falling to the Norman invaders. The Normans don't seem to have acted like anything but thugs in their adventures in Italy and during their Crusades in the Middle East either.

I was eager to get some of these signature units painted up for SAGA or larger wargames. Conquest Miniatures' plastic Norman Cavalry set seemed an affordable way of getting these classic dark age knights on to the table. My thoughts and a review of Conquest's figures after the jump.


The sprues are full of variety. Most of the warriors are clothed in chain, but figures in quilted and heavy linen or leather tunics are included as well. Arms are separate, with the limbs molded as part of the back of shields, or holding weapons (spears and swords). A number of separate arms, shields and weapons are included to allow even more customization. There are 15 sets of riders and horses (a change from earlier packaging that provided 15 riders, but only 12 horses), but only a dozen kite shields. A number of round shields are included which I pressed into service rather trying to source alternates. A horse and rider casualty figure is included as well as horn, standard and wooden club (should you wish to model Bishop Odo as seen on the Bayeux tapestry.)

All riders have swords in their scabbards. I chopped off the hilts
and added green stuff to cover the missing detail after the operation.

The horses are first rate, in my opinion. Dark age era horses were smaller and shaggier than modern breeds, so these models might be ahistorical, but the sculpting, detail and animation are so fine that I'm willing to overlook any anachronisms. They come with modeled with horse blankets, so could potentially be used to mount other riders.

Five riders awaiting basing.

The riders are decent. I was a bit disappointed in some of the facial detailing which is either obscured by the nasal protection of the Norman helms or simply very shallow and undefined on a few of the heads. On others the faces and expressions are quite clear, and en masse from a foot away they all look good.

The box also comes with enough Renendra bases to mount all of the horses. Rather than the more common 12 riders per cavalry unit, I decided to drop down to 10 riders, leaving 5 leftover. Combined with another box of Norman Cavalry I can get three 10 figure units from two boxes. All is well and good, but there aren't enough bases for three units among the two boxes. I picked up some extras on eBay UK, and there are alternatives on the eBay US site too.

Painting Tips 


I found the shield arms tricky to implement. I prefer gluing the entire figure together, priming and painting it, and then applying the shield as the last step. Because the arm is integral to the shield, I had to modify that process a bit. I applied a bit of putty (blue-tac) to the socket of the rider's arm and to the shield arm's elbow before priming, so that I could later use plastic cement to attach the two pieces. I painted the riders and then lined up the shield arms for detailing the designs and emblems.

I used a bit of blue-tac type putty to protect the mounting point for the shield arm before priming.
Shields lined up for painting. Easier than trying to do this after they've been attached I think.
Once they were done, I removed the putty and then finished up by painting both sleeves at once
and gluing the shield arm in place. I was eager to get these wrapped up, so broke out all of my painting tricks to get each rider done quickly: drybrushing the armor, washes and highlights for the skin and shields, and block color plus dip for the clothing.

Review 

Overall I was pleased with Conquest Miniatures Norman Cavalry. The horses are especially nice and the riders are good. A lot of noise was made about the lack of central bosses when these figures were first released a year or two ago, but from my reading it seems that central bosses were common for kite shields, but not essential. I picked up another box at Historicon which might receive central bosses, but I think it might be more trouble than it's worth.


Sculpting: ★ ★ ★ ★
Variety: ★ ★ ★ ★ ★
Value: ★ ★ ★ ★ ★