Wednesday, May 29, 2013

Unique Commander Qualities for Hail Caesar


I was reading a thread on TMP that requested a set of ancient rules that included (among other things) variable generals. Many people suggested Hail Caesar, but it was pointed out that generals in Hail Caesar are all cut from the same cloth, barring their command value.

Commanders in Hail Caesar only have a few game rules associated with them that might be altered, but with a little bit of tweaking I think there are a lot of possibilities in bringing a unique flavor to individual generals. The Hail Caesar rules already have a few suggestions:

  • Command Rating: The number under which the command dice must be rolled to issue a command. Typically 8. Vary it by +/- 1 to customize the commander. 
  • Combat Ability: Maximum number of dice a commander can roll in combat. Typically 3. Increase or decrease the maximum number of combat dice, up to 6 dice for a legend such as Alexander the Great.

There are a few other inherent numbers associated with commanders that could be changed for variety: 
  • Command Distance: How far away a unit must be before suffering penalties to the command roll. The standard command radius is 12", but this could be adjusted by say +/- 3" to represent a commander with especially well or ill trained runners or communication system. 
  • Survivability: After concluding combat in which the commander was attached to an engaged unit, 2d6 are rolled to determine if the commander is hit in the melee, with an additional 1d6 rolled to determine whether he is wounded or slain. Grant the commander a chance to reroll one of the 2d6 (perhaps once per game), or to gain a +/-1 to the following 1d6 roll to represent either a particular hardy or weak warrior.

Commanders also receive a few special actions to help their divisions, Rally! and Follow Me! Both of these could be modified by allowing the commander to roll three dice rather than the usual two, taking either the two best (or alternately two worst) dice for the result, representing commanders who are either particularly charismatic or hated. If that's too fiddly, simply give the commander a bonus or penalty to their command rating when issuing a Rally! or Follow Me! order.

Finally, just as units receive unique special abilities, the same could be applied to commanders. A Wild barbarian general might be able to reroll the dice he adds to the first combat he engages in. A Tough Roman commander might get to reroll one of his combat dice each turn.

Want to randomly generate the quality of your army leader before the battle? Roll a pair of d6, one assigned to the general's positive qualities, and one to his negative qualities. If the you rolled a double, the general has no special qualities, otherwise consult the chart below:


Positive DieQuality
1Pious: Once per game, re-roll one of the two command dice. The new roll stands, even if the result is worse than the former roll. 
2Stern: The commander suffers distance penalties when issuing commands to units beyond 15" (rather than 12")
3Orator: Roll 3d6 discard the highest die when issuing a Rally! command.  
4Charismatic: Roll 3d6, discard the highest die when issuing a Follow Me! command.
5Warrior: Only slain on a 1 or 2 (rather than 1-3) when determining fate after being hit in combat.
6Fierce: Roll the general's combat dice separately from the unit he is attached to. Once per game, re-roll any of the general's misses. 


Negative DieQuality
1Drunkard: May not use the general's re-roll ability to re-roll a blunder. 
2Undisciplined: The general suffers distance penalties when issuing commands to units beyond 9" (rather than 12")
3Not One for Speeches: Roll 3d6, discard the lowest die when issuing a Rally! command.
4Coward: Roll 3d6, discard the lowest die when issuing a Follow Me! command.
5Ill Health: Slain on a 1-4 when determining fate after being hit in combat. 
6No Taste for Blood: Roll the general's combat dice separately from the unit he is attached to. For each die that is a miss, reduce the maximum number of dice the general can roll by 1 in future combats.


These aren't tested, and might be too fiddly in practice, but I thought there might be something there worth trying.

Tuesday, May 28, 2013

Psst! eBay Deal : 28mm Celtic Cavalry

I was trolling eBay - window shopping really - and stumbled upon this deal for a boxed set of Warlord Games Celtic Cavalry for less that half of retail price. I was sorely tempted to bid myself, but I'm moving house in the next few weeks and don't necessarily need to be buying extra things just to pack them up for my move. The seller also has few of the Warlord gallic foot sets too for the same price. I wish I could take advantage myself, but thought I'd pass these on in case you were interested.

Monday, May 27, 2013

Source Games and Comics


My family and I flew out to Minneapolis for the wedding of a good friend of mine. Whenever I'm in a new city I like to keep an eye out for the local game and hobby shops to see how the locals do things, but game shops being few and far between I'm rarely rewarded with discovering even a "hole-in-the-wall" store with a few GW Space Marine boxes. This trip turned out to be a gold mine. I spotted Source Games and Comics on the way to the rehearsal dinner. "Yeah! It's huge! You need to check it out!" my pal remarked when I mentioned it to him. I was able to sneak in a quick visit between wedding events, and he was right.

The largest game store I've visited was The Game Parlor in Chantilly VA, but Source outclasses it. This place is huge, a wide and extremely long store, one side devoted to comics, the other to games of all types, with a large open gaming area with a dozen tables in the rear.

A view from the front of the store, comics on the left, games to the right.


The store was bright and clean, and the staff was ready to help. I was surprised at the amount of historicals they had in stock as well. A full aisle dedicated to Flames of War, but rows and racks of Old Glory, Peter Pig, and a large number of historical rules sets for sale.

Historicals, the near shelf full of various rules, the far set dedicated to FoW,
historical miniatures extending to the back of the store.


The gaming area was a hive of activity with a number of card games and RPGs in full swing, but I spotted a collection of wargame terrain ready to go as well. What a store! Minneapolites, you've got quite a gem on your hands!

Tuesday, May 21, 2013

Historicon 2013: This Year's Picks

Martian skyships battling it out during Historicon 2012

It's like Christmas morning! The PEL for Historicon 2013 was just posted, and my gaming buddies and I are making our short lists of the games we are hoping to get into. There are TONS of great looking games, far too many to even see while we're at the con, let alone get a chance to play. Some of my favorites for this year after the jump.


THURSDAY

We'll be driving down Thursday morning, so realistically I don't think we'll be able to get into a game until after lunch. I'm really intrigued by "The Search for Amelia Earhart" at 1:00, but my group seems to be in agreement that we want to try for the 2pm Hail Caesar game, the only HC game hosted at the con this year (what gives? We love that game, doesn't anybody else?).  That HC game will mean we can't get into the Red Dawn skirmish game, or one of the many Fireball Forward games. With luck we'll be able to pick up one of those at another time.

After dinner I think my buddies want to try Tankers Challenge at 7pm, as it sounds like a tabletop version of World of Tanks which they play regularly. As for me, I'm tempted by the two other Fireball Forward games, but I think I'd like to get in on Nagashima 1574, a samurai game run with Pike and Shotte.

My short list, with my picks in bold, my buddy's picks in italics.
  • 1pm : The Search for Amelia Earhart T-203 (also at 7pm T-204) 
  • 1pm: Battlestar Galactica: Leap of Faith T-322 
  • 2pm: Into the Wilderness (Hail Caesar) T-426
  • 3pm: Fireball Forward: The Nail Factory T-439 
  • 3pm: Red Dawn: the Road to Los Alamos T-286 

    • 6pm: The Battle of Browne's Farm (AWI) T-183 
    • 6pm: Quick Strike Demo: The Chatham Incident (Battletech) T-507 
    • 7pm: Nagashima 1574 (Pike & Shotte) T-489 
    • 7pm: Fireball Forward : Witmann's Ride T-437 
    • 7pm: Fireball Forward: Steel Curtain T-438 
    • 7pm: Tankers Challenge T-387 
    • 8pm: Crazy Horse & Crook (24 players run at 1:1 scale. "Crazy" indeed!) T-270

    FRIDAY

    So many great games on Friday, although the morning is a little lighter than the rest of the con. We had a fun time learning Bolt Action last year, and I wouldn't mind getting in another game of it, but I think I need to hop on the Fireball Forward game.

    Starting at noon, there will a group running DBA 3.0 demo games. At 30 minutes each, and able to accommodate walk ups, I'm pretty sure we'll give it a whirl (even though I own DBA and the rules were a bit thick with the infamous Barkerese on my read through). After lunch my buddy Mike wants to get in on the Battle of Midway (apparently he's got a thing for naval wargaming this year). There looks to be a massive SAGA game, but it appears to require commitment to two sessions, which I don't think I can do. I'll have to pass on a number of 15mm and 28mm WWII games as well I think. 

    Around dinner a number of laid back games kick off. There are several Wood Wars games I think my son would get a kick out of, and a "Pointless Space Battle" game that seems very low stress ("play while you eat your hot dog dinner"), but I think I'd like to leave myself open for Fallout being run with This is Not a Test (which the Chicago Skirmish Wargamers have been play testing.)  Oh whoops! I nearly missed the first of Miles Reidy's pair of Civil War games this day. I've followed his preparations for the past two con games he's run, and would love to play on a table full of Architects of War terrain. Let's hope we manage to grab some spots for those this year.
    • 9am: Battle in Bavaria (Bolt Action) F-428 
    • 10am: Battle of Satala (ancients, rules taught) F-362 
    • 10am: Fireball Forward - Panther Hunter F-441
    • 11am: Battletech Book of Shadows (beginners welcome) F-508 
    • 12pm: DBA walkup (12-10pm, 30 minutes) F-220 

      • 1pm: Battle of Adrianople (Impetus) F-136 
      • 1pm: SAGA - Battle Prelude F-180 
      • 1pm: Battle for Berlin (Disposable Heroes) F-184 
      • 1pm Fireball Forward Into the Inferno F-444 
      • 1pm: Battle of Midway F-121 
      •  2pm: Gnome Wars: Forage Frenzy (those GW tables always look great) F-452 
      •  3pm: Ruins of Karna - Lord of the Rings F-369  
      •  4pm: SAGA - Battle F-181 
      • 4pm: Sword of Dunland (LotR) F-219 
      • 4pm: Zombie Town F-479 
      •  5pm: Return of Wooden Wars (throw balls to knock down enemies. You know. For kids) F-304 
      • 5pm: Pointless Space Battle (hot dog friendly) F-319 

        • 6pm: Wood Wars (floor battle) F-308 
        • 6pm: Stalingrad Mass Grave (28mm) F-175 
        • 7pm: Lifeblood of Rome (ancient naval) F-443 
        • 7pm: The Pure Land (Pike and Shot samurai) F-490 
        • 7pm: Sink the Tennessee (Miles Reidy, Uncivil War) F-295 
        • 7pm: Pearl Harbor: Not a Surprise F329 
        • 7pm: More Ships for Iron Bottom Sound F-414 
        •  8pm: Fallout (This is Not a Test) F-268

        SATURDAY

        The last big day of gaming, and HGMS is really packing it, with game scheduled until 10pm. The morning slots are full of attractive games. Dungeon Hack is tempting (the dungeon crawl game we played at last year's Historicon remains one of our favorite games played, ever), there's a Bolt Action game, and a Pig Wars game (I heard good things about Pig Wars before the bumper crop of Dark Ages rules game onto the scene a few years ago), but really the one game that stands out is Impetus with the designer Lorenzo Sartori. Before I got into Hail Caesar, Impetus was the ruleset I was leaning towards.  Of course, if my kid begs me to play the Teddy Bear wargame, you know I'll be doing that.

        After lunch it's a no brainer: the second Civil War game by Miles Reidy, this time run with Black Powder, although the Fireball Forward Ostfront game with designer Mark Fastoso is tempting too.

        Dinner schedules may dictate this evening's game. My guess is we won't be back to play until 8, but that opens up the possibility of grabbing the second Fallout game, otherwise we have our pick of pulpy skirmish games. I have no idea what to expect from Midnight Massacre, but it certainly seems like something we could wander by and join on a whim.

        • 9am: Dungeon Hack S-424
        • 9am: Misdrops on Normandy (Bolt Action) S-159 
        • 10am: Pigs in Greece (Pig Wars) S-114 
        • 10am: No Picnic in the Park (Impetus with designer Lorenzo Sartori) S-534 
        • 10am: Rorke's Picnic (teddy bear kids game) S-288 
        • 11am Fireball Forward - Tigers Attack S-445 

          • 1pm: Prelude to Vicksburg (Miles Reidy, Black Powder) S-296 
          • 1pm: Battle of the Hornburg (LotR 6 hrs) S-243  
          • 2pm: HAWK's Army Giveaway (for my boy) S-385 
          • 2pm: Mystery at Castle Krabbenstein (in Her Majesty's Name) S-101 
          • 2pm Secret Science of Mars (Dinosaurs!) S-197 
          • 2pm: Fireball Forward - Railroad Station 1 (Mark Fastaso) S-436  

          • 6pm: Battle for Guilford Courthouse (Black Powder) S-294 
          • 6pm: Secret Science of Mars (Dinosaurs!) S-198 
          • 6pm: Battle of Chaumont (Bolt Action) S-347 
          • 6pm: Perseus Raid (Silent Fury) S-230 
          • 8pm: Mystery of Castle Krabbenstein (In Her Majesty's Name) S-103 
          • 8pm: Commandos, Cultists Nazis Oh My!S-119 
          • 8pm: Fallout (this is not a test) S-269 
          • 10pm: Midnight Massacre (lots of drinking, no pre reg required)

          SUNDAY

          Everything winds down on Sunday, although there are a smattering of games. I think we'll need to play it by ear, but typically my family is pooped and ready to head out by Sunday morning. That said, there are a bunch of kid friendly games that I might join if my son is up for it.

          And that's it! Making even a "short list" is impossible. I had to drop all kinds of neat games, from Battlestar Galactica fleet actions, to more Civil War games, to Wings of War... there are just far too many attractive games to do everything. Really looking forward to the con. How about you? Are you going? Running anything? Is there a gem I've missed?

          Oh, and what gives with the WWPD podcast, the various painting clinics, etc? When are those? Do you need to sign up for them? Do they take up one of your two daily even registrations?

          Saturday, May 18, 2013

          I Need Miniature Paint Brush Recommendations

          I've been painting miniatures for a long time, but never paid much heed to the brushes I used. Paint, figures, even basing material and terrain all received my careful attention, but I became accustomed to picking up some cheap brushes from the local arts & craft store and replacing them once they lost their tip (typically within a month or two).

          Last year I picked up an Army Painter Brush Set and was surprised at what a difference using a dedicated set of miniature painting brushes made.  The Army Painter set included a "Standard Hobby Brush" which I assume is size 1, and a smaller "Hobby Detail Brush" (size 0?) and a flat tipped "Drybrush" brush. The Standard Hobby Brush became my work horse, with the Detail Brush helping out with facial highlights, edge highlights, piping and shield patterns. After a year of use (far better than my usual cheapy brushes) the Army Painter "Standard Brush" is kaput, its tip frayed and splayed. It's time for a replacement.

          Coincidentally, Monty at Twin Cities Gamer happened to mention how happy he was with his brushes. I was all set to pick up his favorites, a Raphael Kolinsky Sable size 0 and Raphael Kolinsky Sable size 1 when I read a comment to his post suggesting a Winsor & Newton Series 7 Kolinsky Sable size 0 and Winsor & Newton Series 7 Kolinsky Sable size 1. I'd heard of Winsor & Newton from miniature painters before, but really hadn't put much thought or research into them.

          So fellow painters, what do you recommend?

          Thursday, May 16, 2013

          Horses, History and Hits



          Horses aren't my favorite thing to paint, but they need to be done. To help get through them as quickly as possible, I'm painting up all of the cavalry I have on: a box of Conquest Norman Cavalry and half a dozen Numidian Cavalry from Warlord. I'm trying out a few techniques, including following the guide described by David Imrie (of the Saxon Dog blog and Claymore Castings) in Wargames Soldiers & Strategy #66. I had all of the Vallejo paints described in the article and the short, sweet description is easy to follow. I'll probably do another batch of horses using my usual oil rub method to compare the effects.

          I started listening to Dan Carlin's Hardcore History podcast again while working on the mounts, and happened to pick episode 41 - Thor's Angels, ostensibly about the Dark Ages, but actually covering everything from the first Celtic sacking of Rome all the way to the First Crusade. It was fitting batch painting Numidians and Normans while listening to the full sweep of history covered in Dan's podcast.

          Also, you should check in on Tamsin's blog, Wargaming Girl. She's extremely prolific, cranking out armies in a very short time span and providing daily (or nearly so) updates regarding their progress. She's racked up over 100,000 hits to her site, and to celebrate she's giving away prizes every day for 5 days. Only two days in and she's setting up a drawing for a boxed set of Bolt Action Brits, and two gift certificates for GZG and Baccus. Great stuff, check it out! :)



          Saturday, May 11, 2013

          Foundry eBay Deals: Vikings

          The other warband I'm working up for SAGA are Vikings to face my Normans.  Foundry's eBay store has a number of old citadel sculpts, but I've already started my warband using Wargames Factory and Gripping Beast plastics. Do these old Citadel sculpts measure up, or are they dwarfed by today's modern "heroic scale" figures?


          Foundry Vikings 

          I like these sturdy Viking figures. They aren't rushing about, charging into melee, but I dig the quiet air of menace suggested by the guys wielding axes and wearing the helms with face guard. These are listed as ex-Citadel.

          Viking Archers 

          The recent plastic sets from Gripping Beast and Wargames Factory don't have a plethora of ranged options, so I was thinking of picking up these Vikings as an archers option for SAGA. More ex-Citadel I believe.
          A separate section of the Foundry store offers another range of Viking figures, but these aren't ex-Citadel. More about these after the jump.


          More Viking Archers 

          These don't appear to be ex-Citadel figures, but they still hold up to my eyes. Maybe sculpting the static pose archers are forced to hold when firing is easier than trying to simulate more dynamic poses.

          Viking Command 

           There are definitely quite a few "dogs" in this line of Vikings, and I don't mean Garanhir the hound from this group. Gigantic axes, stiff or odd poses seem to crop up more in this line of Viking figures than in the ex-Citadel figures, but I thought this command set was nice. 

          Viking Bondi with Spears 

          There's also a set of Viking Bondi with Swords in this line, but being the poorer warriors, I thought it more likely these fellas would wield spears. I have a number of Foundry Ancient Germans in similar poses as these, and was quite happy with the way they painted up. I'm not sure if these are by the same sculptor but nothing about these Bondi that indicates they should be tossed to the eBay bargain bin. Weird.

          Viking Huscarls 

          Finally there are these huscarls with axes. I'm on the fence about these figures as those axe handles are a bit large, and some of the poses are starting to look a bit rigid. I really like the helms and the long flowing beard on "Harald Genski" though. 
           There are a number of other packs of Vikings in the Foundry eBay store, but these were my favorites. I'm itching to pull the trigger on snatching up some of these Vikings, but not having seen them in the flesh I'm a bit hesitant. So, what do you think? Have you painted any of these figures up? Are they sculpted to a more modern 28mm scale?

          Thursday, May 9, 2013

          Wargames Foundry eBay Deals: Normans

          Hunting around for alternatives to Old Glory Normans, I found Foundry's eBay store. Foundry is under "new" management (actually the original owners have retaken control of operations), and Foundry is offloading a lot of figures at bargain prices that were sculpted and sold under the previous management as they don't match the classic range of Foundry figures. Are they as bad as Foundry thinks? A quick review after the jump.

          I certainly see why the current chiefs at Foundry decided to cull some of these figures from their ranges. Poses are stiff, sizing appears to be inconsistent, and sculpting isn't quite up to the old Foundry standard. Still, with a big discount off of usual Foundry prices I think many of these figures give some of the modern ranges a run for their money. A few packs caught my eye:

          Norman Characters

          These were originally released as Citadel Norse figures. I quite like the mounted figure (it looks like he's wielding a club. Bishop Odo perhaps?), and the musician is unique. The rest of the figures are serviceable  and only the figure raising his shield seems a bit stiff to me.

          Norman Crossbows 

          These crossbows aren't particularly characterful but for the great number of ranged warriors you'll need in a Norman force, they look like they'd get the job done.

          Norman Archers

          Norman archers. Hardly seem like something you could screw up, and thankfully these figures all appear to be wielding their weapon correctly, with nary a squat legged pose or victim of friendly fire among them. And at around $2 a pop, they seem quite affordable.

          Norman Spearmen

          Another basic troop type. I dig that padded armor. Foundry also offers Norman Spearmen Advancing. These also appear to have been released as Citadel Norse.
          These don't look too shabby to my eyes, but I'm only basing this off the photos, and my still nascent understanding of Norman arms and armor. What do you think? How do these old Citadel sculpts match up to modern figures?

          Tuesday, May 7, 2013

          Old Glory 28mm Norman Archers


          Taking a break from Romans and Carthaginians to make some progress on my Dark Ages lead pile. Im hoping to do Hastings, Normans in Italy, and the 1st Crusade some day, but for now I'm just trying to sneak in a few SAGA warbands in between other projects. Norman archers after the jump.


          I picked up a pack of Old Glory Norman Archers at Historicon last year and finally broke them out. To be honest, I was a bit underwhelmed. Flash was minimal, and the price on Old Glory is always attractive, but about half the figures in the bag had odd poses or strange facial features and sculpting.


          Not sure how the casualty figure suffered an arrow wound to his left side. Must have been a case of friendly fire.

          I powered through them quickly with block painting and Army Painter dip, and they turned out better than I expected they would. These guys got the summer scheme from my dark ages color palettes.




          So two units of levy archers for SAGA and the start of larger Norman army. These Old Glory figures were affordable, but the sculpting seemed to fit their bargain price. They aren't too bad painted up, but I think I'll be trying some other manufacturers to fill out the rest of the warband.


          Sculpting: ★ ★ ☆ ☆ ☆
          Variety: ★ ★ ★ ★
          Value: ★ ★ ★ ★